

Getting your shields hacked isn't that big a deal. Moreover, the game doesn’t even warn you when you’re about to make the jump that is guaranteed to kill your run! Imo this is especially bad because in other situations (jumping away with crew on enemy ships), the game does warn you before you make a stupid decision, so there is precedent that you will be warned in a situation like that. It’s never explicitly explained that engaging the flagship doesn’t reset the timer, and I don’t think that’s an unreasonable interpretation. Tiny rant: This may be the salt talking, but I kinda feel like this is really bad game design. In hindsight I guess it’s pretty obvious that’s not how it would work, but you know how it can be with assumptions! I guess I just figured that when you engaged with the flagship you would reset the 3 turn death timer regardless of whether you ran away. I’ve got several hundred hours in this game and this is the first time I’ve experienced this. Big mistake! Once I jumped away, to my surprise I was immediately met with the game over screen! Now I’m mourning the loss of an opportunity to get my first win with a random ship. The flagship hacked my shields, so naturally I decided to back off and try again. I marched my way through sector 8 and met up with the flagship on base on its third turn. I ended up with hacking + beams and was super proud of myself for getting the hang of a slightly more complicated weapon load out. Today, I decided to try my hand at a random ship for the first time, and I got a really good run going with the stealth A. I’ve been playing hard no-pause lately, and I’ve mostly been picking basic gunships like the kestrel A to get used to the high speed action. Tl dr: I’m stupid and just lost a run to this and I’m salty about it.
